#include "PrecompiledHeader.h"
#include "SwitchChannelsPPFX.h"

/*--------------------------------------------------------------------------*/

SwitchChannelsPPFX::SwitchChannelsPPFX() :
	IPostprocess(g_Material->GetMaterial("mat_switchchannels_ppfx"))
{

}

/*--------------------------------------------------------------------------*/

SwitchChannelsPPFX::~SwitchChannelsPPFX()
{

}

/*--------------------------------------------------------------------------*/

void SwitchChannelsPPFX::UploadParameters()
{

}

/*--------------------------------------------------------------------------*/
